SCB

SCB

February 5, 2017

SHOWREEL-2016

January 29, 2017

Blue Octopus Paddalpop 2016

Blue Octopus Paddalpop 2016

August 16, 2016

JetFighter-24

July 15, 2016

McDonald -CG HashBrown

May 21, 2016

Paddle pop- Leena

Paddle pop- Leena

February 21, 2016

Paddle pop

Paddle pop

February 21, 2016

Explorer- Anchor kid

Explorer- Anchor kid

February 3, 2016

Anchor Kids 2015

Anchor Kids 2015

January 3, 2016

Chameleon

Chameleon

November 2, 2015

TetraPack

TetraPack

November 1, 2015

Max-lion

October 31, 2015

Adidas Jow paw 2

Adidas Jow paw 2

April 21, 2015

Babyhipo

Babyhipo

March 30, 2015

Digital Meerkat

March 18, 2015

Pelican

July 12, 2014

Tui Bird

July 12, 2014

chihuahua

chihuahua

July 8, 2014

Digital Dogs

July 6, 2014

Rottweiler

Rottweiler

July 6, 2014

White Tiger Cubs

White Tiger Cubs

July 6, 2014

RavenWitch

July 5, 2014

Digital Macaw

July 5, 2014

White Tiger

July 5, 2014

Digital Lion

July 5, 2014

Digital Ostrich

July 5, 2014

MG show reel-2009

October 9, 2009

Still life 3d

July 8, 2009

Vfx show reel-2009

July 5, 2009

Leather Shoe

July 2, 2009

Gochu

April 5, 2006

Mini

September 5, 2004

Game set Planet

February 14, 2003

Hello There, 🙂

Short Introduction of Me…

My name is Mahesh (mahenz24@gmail.com) , Senior 3d artist with more then 9 years + experience in CGI industry, Experience with organic and hard surface modeling in MAYA, Zbrush and mudbox, texturing, realistic 3d assets, 3d digital environments, game modeling, realistic detail character designing for feature films and 3d illustration art work.  I started my career as 2d animator in the animation industry and obtained very strong artistic skills in my path.  I’m good at look development, organic and hard surface modeling, realistic approach or game low poly modeling, digital creatures, animals, digital environments, vehicle design, texturing, Basic lighting, staging, Basic Animation, basic rigging, architectural modeling,  from scratch to finish the overall artwork.  I’m always open to hear about new opportunities and projects from motivated and creative studios, I hope to expand my relationships with certain studios, so feel free to drop me line, even if to say hello 🙂

Your Name (required)

Your Email (required)

Subject

Your Message

Basic overview of skills.

Photoshop

80%

Zbrush & Mudbox

100%

Maya 3d modeling

100%

Maya 3d assets

100%

Maya 3d organic and hard surface modeling

100%

Retopo,Uvs & Texturing

100%

Nuke

45%

Basic 3ds max

25%

Mari

80%

Substance painter

80%

hand painting

75%

Maya 3d animation

60%

Basic Lighting

60%

Basic Rendering

70%

Mahesh ( CG artist )

 
Applications
Maya, Mentalray, Vray, Redshift, Zbrush, Basic mudbox, Photoshop, Mari, Substance, Painter 9.0, Nuke, After Effects, Match move and Syntheyes.(Operating system, Linux Fedora – Windows)

Experience: 3Dmodeling, Zbrush sculpting, Uvs, Texturing, retopo, Lighting, basic Animation,  basic rigging, Basic rendering and Adobe photoshop.Windows -Linux Fedora
Awards

  • Advanced 3d Productions industry panel award.

Skills set
As a digital artist worked for production environments, 3d modeling, texturing, and basic lighting, basic animation for production, games, Basic 3dprinting. Experience with Advanced 3d modeling, texturing, Vray, redshift, Mentalray basic Lighting, Realistic 3d character development and complex digital environments.

    • Team player handled variety of  local and international project including, US, Australia and NZ
    • Good communication and project handling skills with production timing.
    • Hard-working, polite, dedicated, time management and punctual person. I work well alone or in a team with ability of fast learning can do attitude person.

EXPERIENCE 
 New Zealand
Cirkus animation studio 2years + (2015 to cont)
 Senior 3d artist

  • As a 3d artist I’m do 3d modeling, texturing, little bit of shading, lighting , look development and 3d rendering, batch net work 3d rendering process for Agencies, Commercial TV Adds, and movies.
  • Recently worked project SCB visa, McDonald, Anchor kids, paddle pop.
  • Currently I have been involved in large scale of international based projects, Asian, US, Australia and NZ
  • Lead other artist and making sure meet the project deadline and direct report to the director

ARTGAMESTUDIOS 3years + (2011 to 2014)
Senior 3d artist

  • As a digital artist in production environment Managed digital content production files for Digital illustration and for games and 3d prints.
  • Team player handled variety of local and international based projects, US, Australia and NZ.
  • Delivered Excellent Quality of 3d modeling, retopo, Texturing, 3d rendering, animation. 3d environments, created large number of 3d assets for 3d illustration works, 3d animals, including dinosaurs and some extinct animals. worked and maintaining company’s quality of digital style.
  • Responsible for overall 3d modeling, uvs, retopo, look development, Lead modeling, Texturing.
  • Lead other artist and making sure meet the quality and project deadline.

NZ Resident, References Available Upon Request
If you interested in  hire me or need more details please us the contact form or email: mahenz24@gmail.com